collaborative project of the video-blogging
brothers Hank and John Green and
their viewers, a group of bright, active
teenagers who call themselves the “Nerd-
>ghters.” John, thirty-one, writes books
for young adults, including the recently
published Paper Towns, and Hank, twenty-eight, runs the environmental technology
website EcoGeek.org.
They’ve also raised money for Illinois
state representative candidate Daniel Biss,
and given microloans to people in the
developing world.
When the brothers started their blog
nearly two years ago, their main purpose
was to exchange video messages. “The
viewership was a surprise,” John said.
“The activism that resulted from having a
viewership was just a natural product of
who we are. We spend a lot of time talking
about how to decrease world suck because
it’s something we think about a lot. We’ve
also spent a lot of time talking about
Harry Potter.”
Some of the Greens’ appeal might be
their lighthearted approach to serious
issues. In exchange for viewers contributing to the political action committee
ActBlue.com, John >lmed himself drinking a blenderized Happy Meal. When
he made a video explaining the political
situation in Pakistan shortly before
Benazir Bhutto’s assassination, he did so
while eating twenty-four Halloween-themed Peeps. But their appeal goes
beyond hilarity, say viewers. “[My friend]
Liz and I agree that we’re better people
after having become Nerd>ghters,” viewer
Kristina Horner, twenty, wrote in the text
accompanying their project video. “We
both care a lot more about the things that
are important.”
For those who grew up marching in
protest to make a di=erence, what the
Greens and the Nerd>ghters do can look
suspiciously subtle. “The work being done
today is more about making the current
system better than about changing it,”
Hank said. This is consistent with what
others have pointed out about the activist
tendencies of the generation coming up:
it’s upbeat, team-oriented, and tech-savvy;
it makes broad connections among social,
economic, and environmental concerns; it
focuses on small, practical changes and
makes them fun. John describes his and
his wife’s attempts to live a greener life,
and Hank gets excited about the Chevrolet
Volt, but these thoughts get sandwiched
between jokes and daily concerns.
“[Young people] are simultaneously the
most energetic and the most bored members of our society,” Hank said. “Being
able to tap the energetic free time of youth
is like having a 100 percent e;cient solar
collector. If you could do it all the time,
you could rule the world.”
Planet Shame
by kiera butler
Let’s get started.
American Public Media’s Consumer
Consequences game is basically an online
carbon footprint calculator dressed up as
a slick, animated adventure. Once I’m
done, I’m told, I’ll know how many Earths
would be required to support our global
population if everyone lived like me.
I’m feeling pretty good about this.
I’m a carless twenty-something almost-vegetarian who lives with a roommate
in an Oakland, California, neighborhood
where residents recycle with the same zeal
that folks in other places play competitive
sports. After signing on and selecting a
glamorous avatar, I breeze through the
Home section, entering the number of
people in my apartment—two—and the
size of my home—between >ve hundred
and one thousand square feet. Since I can
hear my roommate chewing in the kitchen
when I’m lying in bed, I suspect this is not
exactly living large. I’m right. If everyone
lived like me, the game says, we’d need . 8
Earths. The Trash section is easy, too. I
estimate that my household recycles about
90 percent of paper, glass, aluminum, and
plastics. My score doesn’t change.
Next it’s time to enter my commuting
and travel stats. The game tells me that 76
percent of American commuters drive to